test(upserver): 归档存档迁移与玩法闭环回归工具
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@@ -0,0 +1,49 @@
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--- Client/Assets/Scripts/DataCenter/DataCenter.PlayerData.cs (reviewed baseline)
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+++ Client/Assets/Scripts/DataCenter/DataCenter.PlayerData.cs
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@@ -1139,6 +1139,30 @@
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public void SavePlayerData(bool remote = true)
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{
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GContext.Publish<PlayerData>(this);
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+ SerializeAndSavePlayerData(remote);
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+ }
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+
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+#if UNITY_EDITOR && !SERVICE_HOST
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+ internal async System.Threading.Tasks.Task SetEquipRodIDForKVLoopAsync(int id)
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+ {
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+ var batch=game.PlayerDataStorage.PlayerKVGameplayLoop.BeginEquip();
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+ game.PlayerDataStorage.PlayerKVEditResult primary;
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+ try
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+ {
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+ using(batch)
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+ {
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+ equipRodID=id;
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+ GContext.container.Resolve<PlayerFishData>().SetRedPoint();
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+ GContext.Publish<PlayerData>(this);
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+ primary=SerializeAndSavePlayerData(true);
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+ }
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+ await game.PlayerDataStorage.PlayerKVGameplayLoop.ConfirmEquipAsync(batch,primary);
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+ }
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+ catch(System.Exception e) { game.PlayerDataStorage.PlayerKVGameplayLoop.Fault(e.Message); throw; }
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+ }
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+#endif
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+ private game.PlayerDataStorage.PlayerKVEditResult SerializeAndSavePlayerData(bool remote)
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+ {
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StringBuilder sb = new StringBuilder();
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sb.Append(lv).Append(",");
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sb.Append(gold).Append(",");
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@@ -1179,7 +1203,11 @@
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NewPlayerDataDic["ct"] = GContext.container.Resolve<FishingEventData>().CTSerialize();
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NewPlayerDataDic["rt"] = GContext.container.Resolve<FishingEventData>().RTSerialize(); ;
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+#if UNITY_EDITOR && !SERVICE_HOST
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+ if(game.PlayerDataStorage.PlayerKVGameplayLoop.Enabled) return game.PlayerDataStorage.PlayerKVGameplayLoop.Write("NewPlayerDataDic",Newtonsoft.Json.JsonConvert.SerializeObject(NewPlayerDataDic),remote);
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+#endif
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PlayFabMgr.Instance.UpdateUserDataValue("NewPlayerDataDic", Newtonsoft.Json.JsonConvert.SerializeObject(NewPlayerDataDic), remote);
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+ return null;
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}
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public void Init()
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{
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