test(upserver): 归档存档迁移与玩法闭环回归工具
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@@ -0,0 +1,37 @@
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--- Client/Assets/Scripts/UI/Rod/FishingRodPanel_Level.cs (reviewed baseline)
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+++ Client/Assets/Scripts/UI/Rod/FishingRodPanel_Level.cs
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@@ -228,7 +228,12 @@
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fx_rodpanel_upgrade_change.SetActive(false);
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}
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+#if UNITY_EDITOR && !SERVICE_HOST
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+ bool kvEquipInFlight;
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+ async void OnClickEquip()
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+#else
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void OnClickEquip()
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+#endif
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{
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if (data.config.ID == GContext.container.Resolve<PlayerData>().equipRodID || data.isLock)
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{
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@@ -239,6 +244,17 @@
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ToastPanel.Show(LocalizationMgr.GetText("UI_ToastPanel_26"));
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return;
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}
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+#if UNITY_EDITOR && !SERVICE_HOST
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+ if(game.PlayerDataStorage.PlayerKVGameplayLoop.Enabled)
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+ {
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+ if(kvEquipInFlight) return;
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+ kvEquipInFlight=true;
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+ try { await GContext.container.Resolve<PlayerData>().SetEquipRodIDForKVLoopAsync(data.config.ID); }
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+ catch(System.Exception e) { Debug.LogException(e); return; }
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+ finally { kvEquipInFlight=false; }
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+ }
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+ else
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+#endif
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GContext.container.Resolve<PlayerData>().SetEquipRodID(data.config.ID);
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btn_equip_go.gameObject.SetActive(false);
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equipped.SetActive(true);
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