test(upserver): 归档存档迁移与玩法闭环回归工具
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@@ -0,0 +1,15 @@
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--- Client/Assets/Scripts/SubBoostrap.cs (reviewed baseline)
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+++ Client/Assets/Scripts/SubBoostrap.cs
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@@ -84,6 +84,9 @@
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GameCore.GameEventMgr.Init(true);
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#else
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GameCore.GameEventMgr.Init();
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+#endif
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+#if UNITY_EDITOR && !SERVICE_HOST
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+ game.PlayerDataStorage.PlayerKVGameplayLoop.BeforeBootstrap();
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#endif
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rootCtxGo.AddComponent<PlayFabMgr>();
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// TODO Replace DataCenter with seprated data class
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