test(upserver): 归档存档迁移与玩法闭环回归工具
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@@ -0,0 +1,72 @@
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--- Client/Assets/Scripts/Services/UserService.cs (reviewed baseline)
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+++ Client/Assets/Scripts/Services/UserService.cs
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@@ -155,6 +155,9 @@
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GContext.OnEvent<EvtAPISvrUnauthorized>().Subscribe(evt =>
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{
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if (evt.SessionVersion != customServerMgr.SessionVersion) return;
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+#if UNITY_EDITOR && !SERVICE_HOST
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+ if(game.PlayerDataStorage.PlayerKVGameplayLoop.Enabled) { game.PlayerDataStorage.PlayerKVGameplayLoop.Fault("API unauthorized; restart required."); return; }
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+#endif
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InternalId = 0;
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if (PlayFabClientAPI.IsClientLoggedIn()) _ = LoginApiServer();
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});
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@@ -185,6 +188,9 @@
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private async Task<ELoginStep> LoginCore(Action<int> progress, int generation)
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{
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+#if UNITY_EDITOR && !SERVICE_HOST
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+ if(game.PlayerDataStorage.PlayerKVGameplayLoop.Enabled) return await LoginKVGameplayLoopAsync(progress,generation);
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+#endif
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if (IsLogin)
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{
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progress?.Invoke(2);
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@@ -344,7 +350,11 @@
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var info_request_parameters = new GetPlayerCombinedInfoRequestParams
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{
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GetUserAccountInfo = true,
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+#if UNITY_EDITOR && !SERVICE_HOST
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+ GetUserData = !game.PlayerDataStorage.PlayerKVGameplayLoop.Enabled,
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+#else
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GetUserData = true,
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+#endif
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GetPlayerProfile = true,
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ProfileConstraints = new PlayerProfileViewConstraints()
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{
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@@ -507,6 +517,9 @@
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//InitData should invoke after local time adjusted.
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//save login time to local storage.
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+#if UNITY_EDITOR && !SERVICE_HOST
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+ if(!game.PlayerDataStorage.PlayerKVGameplayLoop.Enabled)
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+#endif
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InitData(playfabUserData, UserId);
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return true;
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@@ -546,6 +559,9 @@
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return false;
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}
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customServerMgr.UseAccountSession(session);
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+#if UNITY_EDITOR && !SERVICE_HOST
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+ if(game.PlayerDataStorage.PlayerKVGameplayLoop.Enabled) return true; // Identity is published only after all KV modules load.
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+#endif
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InternalId = session.InternalId;
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GContext.Publish(new EvtAPISvrLoginSuccess
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{
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@@ -655,6 +671,9 @@
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public virtual void Logout()
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{
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+#if UNITY_EDITOR && !SERVICE_HOST
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+ if(game.PlayerDataStorage.PlayerKVGameplayLoop.Enabled) { _=StopKVGameplayLoopAsync(); return; }
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+#endif
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if(kvControlledInstance)
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{
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logoutGeneration++; InternalId=0; UserId=null; DisplayName=null; AvatarUrl=null;
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