test(upserver): 归档存档迁移与玩法闭环回归工具

This commit is contained in:
Liubing\LB
2026-09-28 18:16:14 +08:00
parent c4ae02def9
commit a6f5e107f8
232 changed files with 12903 additions and 0 deletions

View File

@@ -0,0 +1 @@
<Project Sdk="Microsoft.NET.Sdk"><PropertyGroup><OutputType>Exe</OutputType><TargetFramework>net9.0</TargetFramework><ImplicitUsings>enable</ImplicitUsings><RestoreConfigFile>$(MSBuildThisFileDirectory)../MinimalLoginTests/NuGet.Config</RestoreConfigFile></PropertyGroup></Project>

View File

@@ -0,0 +1,19 @@
void Check(bool value,string message){if(!value)throw new Exception(message);}
var s=new Subject();var pending=new Dictionary<string,string>{{"existing-key","existing-data"}};
s.dataBuffer.AddLast(pending);var spare=s.swapData;
PlayFabClientAPI.LoggedIn=false;s.Flush();
Check(PlayFabClientAPI.Calls==0&&ReferenceEquals(pending,s.dataBuffer.First.Value)&&ReferenceEquals(spare,s.swapData),"unauthorized flush changed queue");
var token=s.tokenSource.Token;s.Destroy();
Check(token.IsCancellationRequested&&s.tokenSource==null&&PlayerPrefs.Saves==1,"destroy must cancel and save local cache");
Check(PlayFabClientAPI.Calls==0&&pending["existing-key"]=="existing-data","destroy discarded pending data or uploaded without auth");
PlayFabClientAPI.LoggedIn=true;s.Flush();
Check(PlayFabClientAPI.Calls==1&&PlayFabClientAPI.Last.Data["existing-key"]=="existing-data","authorized upload regressed");
Console.WriteLine("PASS real SyncData/OnDestroy: unauthenticated queue unchanged, local Save, cancellation and authorized upload");
public static class PlayerPrefs{public static int Saves;public static void Save()=>Saves++;}
public class UpdateUserDataRequest{public Dictionary<string,string> Data;public UserDataPermission Permission;}
public enum UserDataPermission{Public}
public static class PlayFabClientAPI{
public static bool LoggedIn;public static int Calls;public static UpdateUserDataRequest Last;
public static bool IsClientLoggedIn()=>LoggedIn;
public static void UpdateUserData(UpdateUserDataRequest request,Action<object> ok,Action<object> fail){if(!LoggedIn)throw new Exception("not logged in");Calls++;Last=request;}
}

View File

@@ -0,0 +1,22 @@
from pathlib import Path
s = Path('Client/Assets/Scripts/Core/PlayFabMgr.cs').read_text(encoding='utf-8-sig')
def block(marker):
start = s.index(marker)
a = s.index('{', start)
n, end = 1, a + 1
while n:
n += (s[end] == '{') - (s[end] == '}')
end += 1
return s[start:end]
code = '''using System;using System.Collections.Generic;using System.Threading;
public class Subject {
public LinkedList<Dictionary<string,string>> dataBuffer = new();
public Dictionary<string,string> swapData = new();
public CancellationTokenSource tokenSource = new();
public void Flush()=>SyncData(); public void Destroy()=>OnDestroy();
public void UpdateFaild(object error){}
'''
code += block('void OnDestroy()') + '\n' + block('private void SyncData()') + '\n}\n'
Path('CodexOutput/upserver/LogoutStorageTests/Generated.cs').write_text(code, encoding='utf-8')