test(upserver): 归档存档迁移与玩法闭环回归工具
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199
CodexOutput/upserver/ReviewLifecycleTests/baseline/Generated.cs
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199
CodexOutput/upserver/ReviewLifecycleTests/baseline/Generated.cs
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using System;using System.Linq;using System.Collections.Generic;using System.Threading;using System.Threading.Tasks;
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public partial class GetUiSubject {
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public async Task GetUI()
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{
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HomePanel homePanel = null;
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if (!fishingData.isMapBuff && !IsHideHomeMap)
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{
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var go = await UIManager.Instance.RestartShowUI(UITypes.HomePanel);
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homePanel = go.GetComponent<HomePanel>();
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}
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//实例
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GContext.container.Resolve<IDeferredRewardStashService>();
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//这里确认补单
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await GContext.container.Resolve<PlayerShopData>().ReleaseReplenishment();
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await Awaiters.SecondsRealtime(0.5f);
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GContext.container.Resolve<FishingEventData>().ShowRankTierChange();
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if (fishingData.isMapBuff)
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{
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fishingData.isMapBuff = false;
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}
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else
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{
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fishingBehavior?.RodBehaviour.gameObject.SetActive(true);
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fishingBehavior.cameraAnimator.speed = 1;
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GContext.Publish(new ShowHandEvent() { isShow = true });
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SetMapShow(!IsHideHomeMap);
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if (IsHideHomeMap)
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{
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IsHideHomeMap = false;
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}
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else if (homePanel != null)
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{
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homePanel.OnStart();
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}
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}
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}
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}
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public partial class ManagerSubject {
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public async Task Init(System.Action<float> progress)
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{
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//playerData = GContext.container.Resolve<PlayerData>();
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_tables = GContext.container.Resolve<cfg.Tables>();
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//var service = (SoundService)soundService;
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await soundService.InitAsync();
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var opMap = new Dictionary<string, AsyncOperationHandle<AudioClip>>();
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foreach (var addr in residentFish)
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{
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opMap[addr] = Addressables.LoadAssetAsync<AudioClip>(addr);
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}
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var tasks = opMap.Values.Select(_ => _.Task);
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var total = (float)tasks.Count();
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while (true)
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{
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var completed = tasks.Count(_ => _.IsCompleted);
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if (completed == total)
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{
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progress.Invoke(1f);
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break;
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}
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else
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{
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progress.Invoke(completed / total);
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}
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await Awaiters.NextFrame;
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}
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residentClip = opMap.ToDictionary(_ => _.Key, _ => _.Value.Result);
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disposables = new CompositeDisposable();
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GContext.OnEvent<EventUISound>().Subscribe(PlaySound).AddTo(disposables);
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GContext.OnEvent<EventRewardSound>().Subscribe(PlayRewardSound).AddTo(disposables);
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GContext.OnEvent<EventFishingSound>().Subscribe(PlayFishingSound).AddTo(disposables);
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GContext.OnEvent<EventBGMSound>().Subscribe(PlayMusic).AddTo(disposables);
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GContext.OnEvent<FadeOutEvent>().Subscribe(FadeOutEvent).AddTo(disposables);
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GContext.OnEvent<AssetReferenceAudioClip>().Subscribe(PlaySoundByReference).AddTo(disposables);
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GContext.OnEvent<AssetReferenceAudioVoiceClip>().Subscribe(PlayVoiceSoundByReference).AddTo(disposables);
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GContext.OnEvent<ChangeRodDataEvent>().Subscribe(OnChangeRodData).AddTo(disposables);
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GContext.OnEvent<SoundMuteEvent>().Subscribe(OnSoundMute).AddTo(disposables);
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GContext.OnEvent<OnSoundStateEvent>().Subscribe(OnSoundStateEvent).AddTo(disposables);
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soundService.BGMVol = GContext.container.Resolve<ISettingService>().Music ? 80 : 0;
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soundService.SFXVol = GContext.container.Resolve<ISettingService>().Sound ? 80 : 0;
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soundService.VoiceVol = GContext.container.Resolve<ISettingService>().Sound ? 80 : 0;
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}
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public void Release()
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{
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if (disposables != null)
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{
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disposables.Dispose();
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disposables = null;
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}
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if (residentClip != null)
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{
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foreach (var item in residentClip)
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{
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if (item.Value != null)
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{
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Addressables.Release(item.Value);
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}
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}
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residentClip.Clear();
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}
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if (rewardSoundDic != null)
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{
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rewardSoundDic.Clear();
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}
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if (soundService != null)
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{
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foreach (var s in _activeFishingLoopSounds.ToList())
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{
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if (s != null)
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{
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s.audioSource.Stop();
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soundService.ReturnSound(s);
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}
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}
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}
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_activeFishingLoopSounds.Clear();
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if (soundService != null)
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{
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soundService.Release();
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}
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if (BGM_Clip != null)
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{
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Addressables.Release(BGM_Clip);
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BGM_Clip = null;
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}
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if (BGM_Sound != null && BGM_Sound.gameObject != null)
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{
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GameObject.Destroy(BGM_Sound.gameObject);
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BGM_Sound = null;
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}
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BGMName = null;
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}
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}
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public partial class ServiceSubject {
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public async Task InitAsync(string mixerAddr = "AudioMixer", string soundPrefabAddr = "sound",
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string bgmGroupId = "BGM", string fishingGroupId = "Fishing", string uiGroupId = "UI", string voiceGroupId = "Voice")
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{
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SoundFadeTaskDic = new Dictionary<Sound, CancellationTokenSource>();
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mixerHandle = Addressables.LoadAssetAsync<AudioMixer>(mixerAddr);
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mixer = await mixerHandle.Task;
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Assert.IsNotNull(mixer);
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mixer.GetFloat(Bgm_Vol_Param_Name, out bgmVol);
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mixer.GetFloat(Fishing_Vol_Param_Name, out fishingVol);
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bgmGroup = FindMixerGroup(bgmGroupId);
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fishingGroup = FindMixerGroup(fishingGroupId);
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uiGroup = FindMixerGroup(uiGroupId);
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voiceGroup = FindMixerGroup(voiceGroupId);
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normal = mixer.FindSnapshot("Snapshot");// ("normal");
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//lowpass = mixer.FindSnapshot("lowpass");
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Assert.IsNotNull(bgmGroup);
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Assert.IsNotNull(fishingGroup);
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Assert.IsNotNull(uiGroup);
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soundPrefabHandle = Addressables.LoadAssetAsync<GameObject>(soundPrefabAddr);
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var soundPrefab = await soundPrefabHandle.Task;
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Assert.IsNotNull(soundPrefab);
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var sound = soundPrefab.GetComponent<Sound>();
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Assert.IsNotNull(sound);
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lowpassEvtDisposable = GContext.OnEvent<LowpassEffectEvt>().Subscribe(OnLowpassEffectEvt);
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poolService.CreatePool<Sound>(sound, 10, 50);
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}
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public void Release()
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{
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if (SoundFadeTaskDic != null)
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{
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foreach (var source in SoundFadeTaskDic.Values)
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{
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source.Cancel();
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}
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SoundFadeTaskDic.Clear();
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SoundFadeTaskDic = null;
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}
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poolService?.DestroyPool<Sound>();
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if (mixerHandle.IsValid()) Addressables.Release(mixerHandle);
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mixerHandle = default;
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if (soundPrefabHandle.IsValid()) Addressables.Release(soundPrefabHandle);
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soundPrefabHandle = default;
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lowpassEvtDisposable?.Dispose();
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lowpassEvtDisposable = null;
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}
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}
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