test(upserver): 归档存档迁移与玩法闭环回归工具

This commit is contained in:
Liubing\LB
2026-09-28 18:16:14 +08:00
parent c4ae02def9
commit a6f5e107f8
232 changed files with 12903 additions and 0 deletions

View File

@@ -0,0 +1,15 @@
using asap.core;
if (!UnityEngine.Application.isPlaying) return "Refused: not playing";
var user = GContext.container.Resolve<game.IUserService>();
var api = GContext.container.Resolve<ICustomServerMgr>();
var realtime = GContext.container.Resolve<IRTService>();
if (!user.IsAuthorized || (user.ApiPlayerId != "101" && user.ApiPlayerId != "102"))
return "Refused: not an authorized test account";
var previousId = user.ApiPlayerId;
var previousJar = api.Cookie;
var previousVersion = api.SessionVersion;
var previousConnected = realtime.IsConnected;
game.QuitStage.Logout = true;
await GContext.container.Resolve<IStageService>().SwitchStageAsync("QuitStage");
await System.Threading.Tasks.Task.Delay(3500);
return $"PreviousId={previousId}; WasConnected={previousConnected}; OldUserAuthorized={user.IsAuthorized}; OldInternalId={user.InternalId}; OldUserIdCleared={string.IsNullOrEmpty(user.UserId)}; OldApiPlayerIdCleared={string.IsNullOrEmpty(user.ApiPlayerId)}; CookieJarReplaced={!object.ReferenceEquals(previousJar,api.Cookie)}; NewJarCount={api.Cookie.Count}; SessionAdvanced={api.SessionVersion>previousVersion}; OldHubConnected={realtime.IsConnected}; Scene={UnityEngine.SceneManagement.SceneManager.GetActiveScene().name}";