test(upserver): 归档存档迁移与玩法闭环回归工具

This commit is contained in:
Liubing\LB
2026-09-28 18:16:14 +08:00
parent c4ae02def9
commit a6f5e107f8
232 changed files with 12903 additions and 0 deletions

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if (!UnityEngine.Application.isPlaying) return "Refused: not playing";
var target = UnityEngine.GameObject.Find("PFLoginAct(Clone)/CustomId/Dialog/ContentArea/InputField (Legacy)");
if (target == null || !target.activeInHierarchy) return "Refused: active login input not found";
var field = target.GetComponent<UnityEngine.UI.InputField>();
if (field == null) return "Refused: wrong component";
field.text = "not-an-id";
return "Active login input set to not-an-id; no submit";