chore(unity): 固定Unity CLI Loop本地包并移除UnitySkills依赖

This commit is contained in:
Liubing\LB
2026-09-28 18:14:59 +08:00
parent 0eb43b2b40
commit c4ae02def9
952 changed files with 70137 additions and 11 deletions

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namespace io.github.hatayama.uLoopMCP
{
/// <summary>
/// Response for debug sleep tool execution
/// Related classes:
/// - SleepTool: Implementation that generates this response
/// - SleepSchema: Input parameters for the sleep tool
/// - BaseToolResponse: Base class providing timing information
/// </summary>
public class SleepResponse : BaseToolResponse
{
/// <summary>
/// Message indicating the result of the sleep operation
/// </summary>
public string Message { get; set; }
/// <summary>
/// Actual number of seconds the tool slept before completion or timeout
/// </summary>
public int ActualSleepSeconds { get; set; }
/// <summary>
/// Indicates whether the operation completed successfully or was cancelled
/// </summary>
public bool WasCancelled { get; set; }
}
}

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using System.ComponentModel;
namespace io.github.hatayama.uLoopMCP
{
/// <summary>
/// Schema for debug sleep tool parameters
/// Related classes:
/// - SleepTool: Implementation of the debug sleep tool
/// - SleepResponse: Response structure for the sleep tool
/// </summary>
public class SleepSchema : BaseToolSchema
{
/// <summary>
/// Number of seconds to sleep for testing purposes (default: 15)
/// </summary>
[Description("Number of seconds to sleep for testing purposes (default: 15)")]
public int SleepSeconds { get; set; } = 15;
}
}

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using System.Threading.Tasks;
using System.Threading;
namespace io.github.hatayama.uLoopMCP
{
/// <summary>
/// Debug tool that sleeps for specified duration to test timeout functionality
/// Related classes:
/// - SleepSchema: Input parameters including sleep duration and timeout
/// - SleepResponse: Output containing results and timing information
/// - AbstractUnityTool: Base class providing timeout infrastructure
/// </summary>
[McpTool(
DisplayDevelopmentOnly = true,
Description = "Debug tool that sleeps for specified duration to test timeout functionality"
)]
public class SleepTool : AbstractUnityTool<SleepSchema, SleepResponse>
{
public override string ToolName => "debug-sleep";
protected override async Task<SleepResponse> ExecuteAsync(SleepSchema parameters, CancellationToken cancellationToken)
{
int actualSleepSeconds = 0;
// Sleep 1 second at a time, checking for cancellation between each sleep
for (int i = 0; i < parameters.SleepSeconds; i++)
{
// Check for cancellation before each sleep iteration
cancellationToken.ThrowIfCancellationRequested();
// Sleep for 1 second with cancellation support
await Task.Delay(1000, cancellationToken);
actualSleepSeconds = i + 1;
}
return new SleepResponse
{
Message = $"Successfully slept for {actualSleepSeconds} seconds",
ActualSleepSeconds = actualSleepSeconds,
WasCancelled = false
};
}
}
}

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