chore(unity): 固定Unity CLI Loop本地包并移除UnitySkills依赖
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using System.ComponentModel;
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namespace io.github.hatayama.uLoopMCP
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{
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/// <summary>
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/// Input parameters for GetHierarchy command
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/// </summary>
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public class GetHierarchySchema : BaseToolSchema
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{
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[Description("Whether to include inactive GameObjects in the hierarchy result")]
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public bool IncludeInactive { get; set; } = true;
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[Description("Maximum depth to traverse the hierarchy (-1 for unlimited depth)")]
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public int MaxDepth { get; set; } = -1;
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[Description("Root GameObject path to start hierarchy traversal from (empty/null for all root objects)")]
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public string RootPath { get; set; }
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[Description("Whether to include component information for each GameObject in the hierarchy")]
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public bool IncludeComponents { get; set; } = true;
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// Advanced output options
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[Description("Whether to include path information for nodes (default: false)")]
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public bool IncludePaths { get; set; } = false;
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[Description("Use LUT for components (auto|true|false)")]
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public string UseComponentsLut { get; set; } = "auto";
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[Description("Whether to use GameObject(s) currently selected in the Unity Hierarchy as root(s) for hierarchy traversal. When true, RootPath is ignored.")]
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public bool UseSelection { get; set; } = false;
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}
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}
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