chore(unity): 固定Unity CLI Loop本地包并移除UnitySkills依赖
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namespace io.github.hatayama.uLoopMCP
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{
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public class GetVersionResponse : BaseToolResponse
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{
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public string UnityVersion { get; set; } = string.Empty;
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public string Platform { get; set; } = string.Empty;
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public string DataPath { get; set; } = string.Empty;
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public string PersistentDataPath { get; set; } = string.Empty;
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public string TemporaryCachePath { get; set; } = string.Empty;
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public bool IsEditor { get; set; }
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public string ProductName { get; set; } = string.Empty;
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public string CompanyName { get; set; } = string.Empty;
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}
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}
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namespace io.github.hatayama.uLoopMCP
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{
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public class GetVersionSchema : BaseToolSchema
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{
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}
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}
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fileFormatVersion: 2
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@@ -0,0 +1,33 @@
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using System.Threading;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace io.github.hatayama.uLoopMCP
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{
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[McpTool(
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DisplayDevelopmentOnly = true,
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Description = "Get Unity version and project information"
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)]
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public class GetVersionTool : AbstractUnityTool<GetVersionSchema, GetVersionResponse>
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{
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public override string ToolName => "get-version";
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protected override Task<GetVersionResponse> ExecuteAsync(
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GetVersionSchema parameters, CancellationToken ct)
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{
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GetVersionResponse response = new GetVersionResponse
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{
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UnityVersion = Application.unityVersion,
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Platform = Application.platform.ToString(),
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DataPath = Application.dataPath,
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PersistentDataPath = Application.persistentDataPath,
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TemporaryCachePath = Application.temporaryCachePath,
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IsEditor = Application.isEditor,
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ProductName = Application.productName,
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CompanyName = Application.companyName
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};
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return Task.FromResult(response);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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