chore(unity): 固定Unity CLI Loop本地包并移除UnitySkills依赖
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using System.Diagnostics;
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using System.IO;
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using System.Text;
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using UnityEngine;
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namespace io.github.hatayama.uLoopMCP
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{
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/// <summary>
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/// Pre-flight diagnostics and error classification for npm global install.
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/// Windows npm installs often fail silently due to directory permissions
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/// (e.g. C:\Program Files\nodejs requires admin elevation).
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/// </summary>
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public static class NpmInstallDiagnostics
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{
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private const int PREFIX_CHECK_TIMEOUT_MS = 5000;
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private const string ERROR_PATTERN_EPERM = "EPERM";
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private const string ERROR_PATTERN_EACCES = "EACCES";
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private const string ERROR_PATTERN_OPERATION_NOT_PERMITTED = "operation not permitted";
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/// <summary>
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/// Returns the npm global prefix path by running `npm prefix -g`, or null if resolution fails.
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/// </summary>
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public static string GetGlobalPrefix(string npmPath)
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{
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UnityEngine.Debug.Assert(!string.IsNullOrEmpty(npmPath), "npmPath must not be null or empty");
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ProcessStartInfo startInfo = new ProcessStartInfo
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{
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FileName = npmPath,
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Arguments = "prefix -g",
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UseShellExecute = false,
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RedirectStandardOutput = true,
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RedirectStandardError = true,
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CreateNoWindow = true
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};
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NodeEnvironmentResolver.SetupEnvironmentPath(startInfo, NodeEnvironmentResolver.FindNodePath());
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using (Process process = Process.Start(startInfo))
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{
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if (process == null)
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{
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return null;
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}
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StringBuilder stdoutBuilder = new StringBuilder();
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process.OutputDataReceived += (sender, e) =>
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{
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if (e.Data != null)
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{
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stdoutBuilder.AppendLine(e.Data);
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}
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};
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process.ErrorDataReceived += (sender, e) => { };
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process.BeginOutputReadLine();
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process.BeginErrorReadLine();
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if (!process.WaitForExit(PREFIX_CHECK_TIMEOUT_MS))
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{
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// Process may exit between WaitForExit(timeout) and Kill() (TOCTOU race)
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try
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{
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process.Kill();
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process.WaitForExit(1000);
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}
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catch (System.InvalidOperationException)
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{
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UnityEngine.Debug.Log("Process already exited before Kill() was called");
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}
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return null;
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}
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process.WaitForExit();
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string output = stdoutBuilder.ToString().Trim();
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if (process.ExitCode == 0 && !string.IsNullOrEmpty(output))
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{
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return output;
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}
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}
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return null;
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}
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/// <summary>
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/// Checks whether the npm global prefix directory is writable by creating and deleting a temp file.
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/// Returns true if writable, false otherwise.
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/// </summary>
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public static bool IsGlobalPrefixWritable(string globalPrefixPath)
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{
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UnityEngine.Debug.Assert(!string.IsNullOrEmpty(globalPrefixPath), "globalPrefixPath must not be null or empty");
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try
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{
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// npm creates the prefix directory on first install, so a non-existent directory
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// does not mean non-writable — test by creating it (no-op if it already exists)
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if (!Directory.Exists(globalPrefixPath))
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{
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Directory.CreateDirectory(globalPrefixPath);
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}
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string testFilePath = Path.Combine(
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globalPrefixPath,
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".uloop_write_test_" + System.Guid.NewGuid().ToString("N").Substring(0, 8));
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File.WriteAllText(testFilePath, "");
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File.Delete(testFilePath);
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return true;
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}
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// OS permission denial cannot be pre-checked with assertions; must attempt the operation
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catch (System.UnauthorizedAccessException)
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{
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return false;
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}
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catch (IOException)
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{
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return false;
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}
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// npm prefix -g output is external input — malformed paths throw these exceptions
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// Return true (indeterminate) to skip pre-flight and let npm attempt the actual install
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catch (System.ArgumentException e)
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{
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UnityEngine.Debug.LogWarning("[uLoopMCP] Cannot validate npm global prefix path: " + e.Message);
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return true;
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}
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catch (System.NotSupportedException e)
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{
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UnityEngine.Debug.LogWarning("[uLoopMCP] Cannot validate npm global prefix path: " + e.Message);
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return true;
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}
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}
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/// <summary>
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/// Analyzes npm stderr output and returns a user-friendly guidance message.
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/// Returns null if no specific pattern is matched (caller falls back to raw error).
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/// </summary>
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public static string ClassifyInstallError(string stderrOutput, string manualCommand)
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{
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UnityEngine.Debug.Assert(!string.IsNullOrEmpty(manualCommand), "manualCommand must not be null or empty");
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if (string.IsNullOrEmpty(stderrOutput))
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{
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return null;
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}
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if (!IsPermissionError(stderrOutput))
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{
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return null;
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}
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return "npm does not have permission to write to the global directory.\n\n"
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+ BuildPermissionSolutions(manualCommand);
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}
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/// <summary>
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/// Combines classified guidance with the raw npm stderr so users see both
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/// the actionable suggestion and the original error details.
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/// </summary>
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public static string BuildInstallErrorMessage(string guidance, string rawStderr)
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{
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UnityEngine.Debug.Assert(!string.IsNullOrEmpty(guidance), "guidance must not be null or empty");
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UnityEngine.Debug.Assert(!string.IsNullOrEmpty(rawStderr), "rawStderr must not be null or empty");
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return guidance + "\n\n--- npm output ---\n" + rawStderr;
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}
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/// <summary>
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/// Builds the common "Solutions" block shared by the pre-flight dialog and
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/// the post-install error classifier.
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/// </summary>
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public static string BuildPermissionSolutions(string manualCommand)
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{
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UnityEngine.Debug.Assert(!string.IsNullOrEmpty(manualCommand), "manualCommand must not be null or empty");
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return "Solutions:\n"
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+ "1. Open a terminal as Administrator and run:\n"
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+ " " + manualCommand + "\n\n"
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+ "2. Or change npm's global prefix to a user-writable directory:\n"
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+ " Step 1: Open Command Prompt (cmd.exe) and run:\n"
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+ " npm config set prefix \"%USERPROFILE%\\.npm-global\"\n"
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+ " (PowerShell: npm config set prefix \"$env:USERPROFILE\\.npm-global\")\n"
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+ " Step 2: Add %USERPROFILE%\\.npm-global to your PATH\n"
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+ " (System Settings > Environment Variables > Path)";
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}
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internal static bool IsPermissionError(string stderrOutput)
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{
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UnityEngine.Debug.Assert(stderrOutput != null, "stderrOutput must not be null");
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return stderrOutput.Contains(ERROR_PATTERN_EPERM)
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|| stderrOutput.Contains(ERROR_PATTERN_EACCES)
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|| stderrOutput.IndexOf(ERROR_PATTERN_OPERATION_NOT_PERMITTED, System.StringComparison.OrdinalIgnoreCase) >= 0;
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}
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}
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}
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