chore(unity): 固定Unity CLI Loop本地包并移除UnitySkills依赖
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using System.Collections.Generic;
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namespace io.github.hatayama.uLoopMCP
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{
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internal sealed class CompiledAssemblyBuildResult
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{
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public string UpdatedSource { get; }
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public CompilerDiagnostics Diagnostics { get; }
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public Dictionary<string, List<string>> AmbiguousTypeCandidates { get; }
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public List<string> AutoInjectedNamespaces { get; }
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public byte[] AssemblyBytes { get; }
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public double ReferenceResolutionMilliseconds { get; }
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public double BuildMilliseconds { get; }
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public int BuildCount { get; }
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public bool ShouldCacheResult { get; }
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public DynamicCompilationBackendKind CompilationBackendKind { get; }
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public CompiledAssemblyBuildResult(
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string updatedSource,
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CompilerDiagnostics diagnostics,
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Dictionary<string, List<string>> ambiguousTypeCandidates,
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List<string> autoInjectedNamespaces,
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byte[] assemblyBytes,
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double referenceResolutionMilliseconds,
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double buildMilliseconds,
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int buildCount,
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bool shouldCacheResult,
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DynamicCompilationBackendKind compilationBackendKind)
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{
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UpdatedSource = updatedSource;
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Diagnostics = diagnostics;
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AmbiguousTypeCandidates = ambiguousTypeCandidates;
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AutoInjectedNamespaces = autoInjectedNamespaces;
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AssemblyBytes = assemblyBytes;
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ReferenceResolutionMilliseconds = referenceResolutionMilliseconds;
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BuildMilliseconds = buildMilliseconds;
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BuildCount = buildCount;
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ShouldCacheResult = shouldCacheResult;
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CompilationBackendKind = compilationBackendKind;
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}
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}
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}
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