chore(unity): 固定Unity CLI Loop本地包并移除UnitySkills依赖
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using UnityEditor;
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namespace io.github.hatayama.uLoopMCP
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{
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public sealed class McpEditorDomainReloadStateProvider : IDomainReloadStateProvider
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{
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private static volatile bool _isDomainReloadInProgress;
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public bool IsDomainReloadInProgress()
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{
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return _isDomainReloadInProgress;
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}
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public static void SetDomainReloadInProgressFromMainThread(bool isDomainReloadInProgress)
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{
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_isDomainReloadInProgress = isDomainReloadInProgress;
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}
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}
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public static class McpEditorDomainReloadStateRegistration
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{
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[InitializeOnLoadMethod]
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private static void Register()
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{
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McpEditorDomainReloadStateProvider.SetDomainReloadInProgressFromMainThread(
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McpEditorSettings.GetIsDomainReloadInProgress());
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DomainReloadStateRegistry.RegisterProvider(new McpEditorDomainReloadStateProvider());
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}
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}
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}
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