chore(unity): 固定Unity CLI Loop本地包并移除UnitySkills依赖
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using System.Collections.Generic;
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namespace io.github.hatayama.uLoopMCP
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{
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/// <summary>
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/// Compilation Request
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///
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/// Related Class: RoslynCompiler
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/// </summary>
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public class CompilationRequest
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{
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/// <summary>Source code to compile</summary>
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public string Code { get; set; }
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/// <summary>Name of the class</summary>
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public string ClassName { get; set; }
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/// <summary>Namespace of the class</summary>
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public string Namespace { get; set; }
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/// <summary>
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/// Additional references (external DLL file paths)
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/// Specify external libraries (such as NuGet package DLLs) that are not loaded in the AppDomain
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/// by providing their file paths to be added as references during compilation
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/// Example: ["C:/MyLibrary/CustomLibrary.dll", "D:/ThirdParty/SomePackage.dll"]
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/// </summary>
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public List<string> AdditionalReferences { get; set; } = new();
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/// <summary>
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/// Legacy assembly loading mode hint.
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/// AssemblyBuilder always compiles against the full reference set, so this value is ignored.
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/// </summary>
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public AssemblyLoadingMode AssemblyMode { get; set; } = AssemblyLoadingMode.AllAssemblies;
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}
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/// <summary>
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/// Defines the mode for loading assemblies during compilation
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/// </summary>
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public enum AssemblyLoadingMode
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{
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/// <summary>Reference only selected assemblies</summary>
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SelectiveReference,
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/// <summary>Add all assemblies</summary>
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AllAssemblies
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}
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}
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