chore(unity): 固定Unity CLI Loop本地包并移除UnitySkills依赖

This commit is contained in:
Liubing\LB
2026-09-28 18:14:59 +08:00
parent 0eb43b2b40
commit c4ae02def9
952 changed files with 70137 additions and 11 deletions

View File

@@ -0,0 +1,47 @@
using System.Collections.Generic;
namespace io.github.hatayama.uLoopMCP
{
/// <summary>
/// Compilation Request
///
/// Related Class: RoslynCompiler
/// </summary>
public class CompilationRequest
{
/// <summary>Source code to compile</summary>
public string Code { get; set; }
/// <summary>Name of the class</summary>
public string ClassName { get; set; }
/// <summary>Namespace of the class</summary>
public string Namespace { get; set; }
/// <summary>
/// Additional references (external DLL file paths)
/// Specify external libraries (such as NuGet package DLLs) that are not loaded in the AppDomain
/// by providing their file paths to be added as references during compilation
/// Example: ["C:/MyLibrary/CustomLibrary.dll", "D:/ThirdParty/SomePackage.dll"]
/// </summary>
public List<string> AdditionalReferences { get; set; } = new();
/// <summary>
/// Legacy assembly loading mode hint.
/// AssemblyBuilder always compiles against the full reference set, so this value is ignored.
/// </summary>
public AssemblyLoadingMode AssemblyMode { get; set; } = AssemblyLoadingMode.AllAssemblies;
}
/// <summary>
/// Defines the mode for loading assemblies during compilation
/// </summary>
public enum AssemblyLoadingMode
{
/// <summary>Reference only selected assemblies</summary>
SelectiveReference,
/// <summary>Add all assemblies</summary>
AllAssemblies
}
}