chore(unity): 固定Unity CLI Loop本地包并移除UnitySkills依赖
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using System.Collections.Generic;
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using System.Reflection;
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namespace io.github.hatayama.uLoopMCP
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{
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/// <summary>
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/// Compilation Result
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///
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/// Related Class: RoslynCompiler
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/// </summary>
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public class CompilationResult
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{
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/// <summary>Compilation Success</summary>
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public bool Success { get; set; }
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/// <summary>Compiled Assembly</summary>
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public Assembly CompiledAssembly { get; set; }
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/// <summary>Errors</summary>
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public List<CompilationError> Errors { get; set; } = new();
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/// <summary>Warnings</summary>
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public List<string> Warnings { get; set; } = new();
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/// <summary>
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/// Code Formatted for Compilation
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/// (After extracting and moving using statements, applying class/method wrapping)
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/// </summary>
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public string UpdatedCode { get; set; }
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/// <summary>Flag for Security Violations</summary>
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public bool HasSecurityViolations { get; set; }
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/// <summary>Security Violation Details</summary>
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public List<SecurityViolation> SecurityViolations { get; set; } = new();
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/// <summary>Failure Reason Category</summary>
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public CompilationFailureReason FailureReason { get; set; } = CompilationFailureReason.None;
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/// <summary>
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/// Types that could not be auto-resolved because multiple namespace candidates were found.
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/// Key: type name, Value: list of candidate namespaces.
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/// </summary>
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public Dictionary<string, List<string>> AmbiguousTypeCandidates { get; set; } = new();
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/// <summary>
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/// Without this, callers cannot tell which namespaces were auto-resolved
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/// and cannot advise users to include them for faster compilation.
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/// </summary>
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public List<string> AutoInjectedNamespaces { get; set; } = new();
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/// <summary>
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/// Keeps internal phase timings out of normal logs while allowing tests and
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/// benchmarks to compare where time is spent inside the pipeline.
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/// </summary>
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public List<string> Timings { get; set; } = new();
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public List<string> AdvisoryLogs { get; set; } = new();
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public DynamicCompilationBackendKind CompilationBackendKind { get; set; } = DynamicCompilationBackendKind.Unknown;
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}
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/// <summary>
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/// Compilation Failure Reason Categories
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/// </summary>
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public enum CompilationFailureReason
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{
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/// <summary>No Failure (Success)</summary>
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None,
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/// <summary>Compilation Error</summary>
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CompilationError,
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/// <summary>Security Violation</summary>
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SecurityViolation,
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/// <summary>Dynamic Assembly Addition Failed</summary>
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DynamicAssemblyFailed,
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/// <summary>Using Statement Addition Failed</summary>
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UsingStatementFailed
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}
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}
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