chore(unity): 固定Unity CLI Loop本地包并移除UnitySkills依赖
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using UnityEngine.UIElements;
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namespace io.github.hatayama.uLoopMCP
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{
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/// <summary>
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/// UI section displaying server running status.
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/// Part of McpEditorWindowUI's component hierarchy.
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/// </summary>
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public class ServerStatusSection
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{
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private readonly Label _statusValueLabel;
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private readonly VisualElement _statusIndicator;
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private ServerStatusData _lastData;
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public ServerStatusSection(VisualElement root)
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{
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_statusValueLabel = root.Q<Label>("status-value");
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_statusIndicator = root.Q<VisualElement>("server-status-indicator");
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}
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public void Update(ServerStatusData data)
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{
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if (_lastData != null && _lastData.Equals(data))
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{
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return;
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}
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_lastData = data;
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_statusValueLabel.text = data.Status;
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_statusValueLabel.RemoveFromClassList("mcp-server-status__text--running");
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_statusValueLabel.RemoveFromClassList("mcp-server-status__text--stopped");
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_statusIndicator.RemoveFromClassList("mcp-server-status__indicator--running");
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_statusIndicator.RemoveFromClassList("mcp-server-status__indicator--stopped");
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if (data.IsRunning)
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{
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_statusValueLabel.AddToClassList("mcp-server-status__text--running");
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_statusIndicator.AddToClassList("mcp-server-status__indicator--running");
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}
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else
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{
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_statusValueLabel.AddToClassList("mcp-server-status__text--stopped");
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_statusIndicator.AddToClassList("mcp-server-status__indicator--stopped");
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}
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}
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}
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}
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