chore(unity): 固定Unity CLI Loop本地包并移除UnitySkills依赖

This commit is contained in:
Liubing\LB
2026-09-28 18:14:59 +08:00
parent 0eb43b2b40
commit c4ae02def9
952 changed files with 70137 additions and 11 deletions

View File

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#nullable enable
using System.Collections.Generic;
using UnityEngine;
namespace io.github.hatayama.uLoopMCP
{
public static class KeySymbolMap
{
private static readonly Dictionary<string, string> Symbols = new()
{
{ "Space", "\u2423" }, // ␣
{ "Enter", "\u23CE" }, // ⏎
{ "UpArrow", "\u2191" }, // ↑
{ "DownArrow", "\u2193" }, // ↓
{ "LeftArrow", "\u2190" }, // ←
{ "RightArrow", "\u2192" }, // →
{ "Tab", "\u21E5" }, // ⇥
{ "Escape", "Esc" },
{ "ContextMenu", "Menu" },
{ "PrintScreen", "PrtSc" },
{ "ScrollLock", "ScrLk" },
};
// Meta key maps to ⌘ on macOS, ⊞ on Windows/Linux
private static bool IsMac =>
Application.platform == RuntimePlatform.OSXEditor ||
Application.platform == RuntimePlatform.OSXPlayer;
public static string GetSymbol(string keyName)
{
// Key.LeftMeta.ToString() returns "LeftWindows" in Input System
if (keyName == "LeftMeta" || keyName == "RightMeta" ||
keyName == "LeftWindows" || keyName == "RightWindows")
{
return IsMac ? "\u2318" : "\u229E"; // ⌘ or ⊞
}
if (keyName == "LeftCtrl" || keyName == "RightCtrl")
{
return IsMac ? "\u2303" : "Ctrl"; // ⌃ or Ctrl
}
if (keyName == "LeftAlt" || keyName == "RightAlt")
{
return IsMac ? "\u2325" : "Alt"; // ⌥ or Alt
}
if (keyName == "LeftShift" || keyName == "RightShift")
{
return IsMac ? "\u21E7" : "Shift"; // ⇧ or Shift
}
if (keyName == "Backspace")
{
return IsMac ? "\u232B" : "BS"; // ⌫ or BS
}
if (keyName == "Delete")
{
return IsMac ? "\u2326" : "Del"; // ⌦ or Del
}
if (Symbols.TryGetValue(keyName, out string symbol))
{
return symbol;
}
return keyName;
}
// Single non-ASCII characters render smaller than text in most fonts
public static bool IsGlyphSymbol(string symbol)
{
return symbol.Length == 1 && symbol[0] > 127;
}
}
}