refactor(kv): 整理存档接线并清理迁移冗余实现
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@@ -12,7 +12,7 @@ using UnityEngine;
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public class AquariumManager
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{
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public const string AquariumEventDataNewKey = "AquariumEventDataNewKey";
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readonly game.PlayerDataStorage.IPlayerSaveStore saveStore;
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readonly Core.KV.IPlayerSaveStore saveStore;
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readonly IUserService loginUser;
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private cfg.Tables _tables;
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private ICustomServerMgr customServerMgr;
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@@ -23,14 +23,14 @@ public class AquariumManager
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public List<AquariumSlotData> sellList;
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public AquariumManager()
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{
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saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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saveStore = GContext.container.Resolve<Core.KV.IPlayerSaveStore>();
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loginUser = GContext.container.Resolve<IUserService>();
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_tables = GContext.container.Resolve<Tables>();
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customServerMgr = GContext.container.Resolve<ICustomServerMgr>();
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}
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public static AquariumManagerData GetAquariumManagerData(game.PlayerDataStorage.IPlayerSaveStore store = null)
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public static AquariumManagerData GetAquariumManagerData(Core.KV.IPlayerSaveStore store = null)
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{
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var source = store ?? GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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var source = store ?? GContext.container.Resolve<Core.KV.IPlayerSaveStore>();
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string dataStr = source.Read(AquariumEventDataNewKey).ValueOrThrow();
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if (!string.IsNullOrEmpty(dataStr))
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{
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