refactor(kv): 整理存档接线并清理迁移冗余实现
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@@ -13,7 +13,7 @@ namespace game
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{
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public class EventPotionDataManager
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{
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[asap.core.Inject] public game.PlayerDataStorage.IPlayerSaveStore playerSaveStore { get; set; }
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[asap.core.Inject] public Core.KV.IPlayerSaveStore playerSaveStore { get; set; }
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#if UNITY_EDITOR
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private bool m_IsCheckCondition = true;
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private bool m_IsSyncData = true;
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