refactor(kv): 整理存档接线并清理迁移冗余实现
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@@ -474,15 +474,15 @@ public class DebugFunc
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private static void LoginTime(int hours)
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{
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var userService = GContext.container.Resolve<game.IUserService>();
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if (userService is not game.PlayFabUserService && userService is not game.KVUserService)
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if (userService is not game.PlayFabUserService && userService is not game.KvUserService)
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{
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return;
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}
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var loginTime = userService.LoginTime;
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var newLoginTime = loginTime.AddHours(hours);
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var prop = userService is game.KVUserService
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? typeof(game.KVUserService).GetProperty("LoginTime")
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var prop = userService is game.KvUserService
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? typeof(game.KvUserService).GetProperty("LoginTime")
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: userService.GetType().GetProperty("LoginTime");
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prop.SetValue(userService, newLoginTime);
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Debug.Log($"loginTime: {loginTime} newLoginTime: {newLoginTime} prop: {userService.LoginTime}");
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@@ -491,7 +491,7 @@ public class DebugFunc
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private static void AccoutInfo()
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{
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var userService = GContext.container.Resolve<game.IUserService>();
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if (userService is not game.PlayFabUserService && userService is not game.KVUserService)
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if (userService is not game.PlayFabUserService && userService is not game.KvUserService)
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{
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return;
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}
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@@ -728,7 +728,7 @@ public class DebugFunc
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}
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static void ClearLastPaymentTime()
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{
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GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>().Write("LastPaymentTime", "").RequireAccepted();
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GContext.container.Resolve<Core.KV.IPlayerSaveStore>().Write("LastPaymentTime", "").RequireAccepted();
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}
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static void HookWheelForecActive()
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{
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