refactor(kv): 整理存档接线并清理迁移冗余实现
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@@ -410,7 +410,7 @@ public class EventBingoStepState
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public class EventBingoPlayfabData
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{
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readonly game.PlayerDataStorage.IPlayerSaveStore saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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readonly Core.KV.IPlayerSaveStore saveStore = GContext.container.Resolve<Core.KV.IPlayerSaveStore>();
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public int EventId, TicketCount, RoundCount, StepInRound, Seed, ChainProgress, ChainTaskTokenProgress;
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public float InflationRate;
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@@ -480,7 +480,7 @@ public class EventBingoPlayfabData
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public static EventBingoPlayfabData Load()
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{
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var s = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>().Read(Key).ValueOrThrow();
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var s = GContext.container.Resolve<Core.KV.IPlayerSaveStore>().Read(Key).ValueOrThrow();
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return Deserialize(s);
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}
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}
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