refactor(kv): 整理存档接线并清理迁移冗余实现
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@@ -22,7 +22,7 @@ using Random = UnityEngine.Random;
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public class EventCubeMeltManager
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{
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[asap.core.Inject] public game.PlayerDataStorage.IPlayerSaveStore SaveStore { get; set; }
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[asap.core.Inject] public Core.KV.IPlayerSaveStore SaveStore { get; set; }
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//
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public const string SaveKey = "EventCubeMeltData";
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