refactor(kv): 整理存档接线并清理迁移冗余实现
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@@ -11,7 +11,7 @@ using UnityEngine;
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/// </summary>
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public class EventLuckyGameModel : ILuckyTaskGetData
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{
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readonly game.PlayerDataStorage.IPlayerSaveStore saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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readonly Core.KV.IPlayerSaveStore saveStore = GContext.container.Resolve<Core.KV.IPlayerSaveStore>();
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public static EventLuckyGameModel Get()
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{
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