refactor(kv): 整理存档接线并清理迁移冗余实现
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@@ -9,7 +9,7 @@ using UnityEngine;
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public class LuckyADTaskPopupPanel : LuckyTaskPanelBase
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{
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game.PlayerDataStorage.IPlayerSaveStore saveStore;
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Core.KV.IPlayerSaveStore saveStore;
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List<LuckyTaskItemData> taskList;
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List<LuckyADTaskItem> taskItems = new List<LuckyADTaskItem>();
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@@ -20,7 +20,7 @@ public class LuckyADTaskPopupPanel : LuckyTaskPanelBase
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System.DateTime refreshTime;
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protected override void Awake()
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{
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saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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saveStore = GContext.container.Resolve<Core.KV.IPlayerSaveStore>();
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base.Awake();
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luckyTaskItem = transform.Find("root/hook_missions_object").GetComponent<LuckyADTask>();
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text_time = transform.Find("root/text_time").GetComponent<TMP_Text>();
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@@ -7,7 +7,7 @@ using UnityEngine.UI;
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public class LuckyTaskBtn : MonoBehaviour, IUIRedPoint
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{
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game.PlayerDataStorage.IPlayerSaveStore saveStore;
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Core.KV.IPlayerSaveStore saveStore;
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Button btn;
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ILuckyTaskGetData model;
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@@ -18,7 +18,7 @@ public class LuckyTaskBtn : MonoBehaviour, IUIRedPoint
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public TMP_Text text_redpoint_big;
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void Awake()
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{
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saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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saveStore = GContext.container.Resolve<Core.KV.IPlayerSaveStore>();
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btn = GetComponent<Button>();
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btn.onClick.AddListener(OnClick);
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}
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@@ -9,11 +9,11 @@ public class LuckyTaskPanel : LuckyTaskPanelBase
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{
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protected override void Awake()
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{
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saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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saveStore = GContext.container.Resolve<Core.KV.IPlayerSaveStore>();
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base.Awake();
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}
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game.PlayerDataStorage.IPlayerSaveStore saveStore;
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Core.KV.IPlayerSaveStore saveStore;
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/// <summary>
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/// luckyModel 也作为是否自动全部领奖的标志
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