refactor(kv): 整理存档接线并清理迁移冗余实现

This commit is contained in:
Liubing\LB
2026-10-13 20:38:41 +08:00
parent 144e7f739f
commit edb8a056c7
166 changed files with 3828 additions and 13267 deletions

View File

@@ -9,7 +9,7 @@ using UnityEngine;
public class LuckyADTaskPopupPanel : LuckyTaskPanelBase
{
game.PlayerDataStorage.IPlayerSaveStore saveStore;
Core.KV.IPlayerSaveStore saveStore;
List<LuckyTaskItemData> taskList;
List<LuckyADTaskItem> taskItems = new List<LuckyADTaskItem>();
@@ -20,7 +20,7 @@ public class LuckyADTaskPopupPanel : LuckyTaskPanelBase
System.DateTime refreshTime;
protected override void Awake()
{
saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
saveStore = GContext.container.Resolve<Core.KV.IPlayerSaveStore>();
base.Awake();
luckyTaskItem = transform.Find("root/hook_missions_object").GetComponent<LuckyADTask>();
text_time = transform.Find("root/text_time").GetComponent<TMP_Text>();

View File

@@ -7,7 +7,7 @@ using UnityEngine.UI;
public class LuckyTaskBtn : MonoBehaviour, IUIRedPoint
{
game.PlayerDataStorage.IPlayerSaveStore saveStore;
Core.KV.IPlayerSaveStore saveStore;
Button btn;
ILuckyTaskGetData model;
@@ -18,7 +18,7 @@ public class LuckyTaskBtn : MonoBehaviour, IUIRedPoint
public TMP_Text text_redpoint_big;
void Awake()
{
saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
saveStore = GContext.container.Resolve<Core.KV.IPlayerSaveStore>();
btn = GetComponent<Button>();
btn.onClick.AddListener(OnClick);
}

View File

@@ -9,11 +9,11 @@ public class LuckyTaskPanel : LuckyTaskPanelBase
{
protected override void Awake()
{
saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
saveStore = GContext.container.Resolve<Core.KV.IPlayerSaveStore>();
base.Awake();
}
game.PlayerDataStorage.IPlayerSaveStore saveStore;
Core.KV.IPlayerSaveStore saveStore;
/// <summary>
/// luckyModel 也作为是否自动全部领奖的标志