refactor(kv): 整理存档接线并清理迁移冗余实现
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@@ -9,7 +9,7 @@ using UnityEngine;
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public class LuckyADTaskPopupPanel : LuckyTaskPanelBase
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{
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game.PlayerDataStorage.IPlayerSaveStore saveStore;
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Core.KV.IPlayerSaveStore saveStore;
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List<LuckyTaskItemData> taskList;
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List<LuckyADTaskItem> taskItems = new List<LuckyADTaskItem>();
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@@ -20,7 +20,7 @@ public class LuckyADTaskPopupPanel : LuckyTaskPanelBase
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System.DateTime refreshTime;
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protected override void Awake()
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{
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saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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saveStore = GContext.container.Resolve<Core.KV.IPlayerSaveStore>();
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base.Awake();
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luckyTaskItem = transform.Find("root/hook_missions_object").GetComponent<LuckyADTask>();
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text_time = transform.Find("root/text_time").GetComponent<TMP_Text>();
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