refactor(kv): 整理存档接线并清理迁移冗余实现
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@@ -7,7 +7,7 @@ using UnityEngine.UI;
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public class LuckyTaskBtn : MonoBehaviour, IUIRedPoint
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{
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game.PlayerDataStorage.IPlayerSaveStore saveStore;
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Core.KV.IPlayerSaveStore saveStore;
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Button btn;
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ILuckyTaskGetData model;
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@@ -18,7 +18,7 @@ public class LuckyTaskBtn : MonoBehaviour, IUIRedPoint
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public TMP_Text text_redpoint_big;
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void Awake()
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{
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saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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saveStore = GContext.container.Resolve<Core.KV.IPlayerSaveStore>();
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btn = GetComponent<Button>();
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btn.onClick.AddListener(OnClick);
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}
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