refactor(kv): 整理存档接线并清理迁移冗余实现
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@@ -36,7 +36,7 @@ public enum FlipResult
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public class EventMatchGameManager
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{
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readonly game.PlayerDataStorage.IPlayerSaveStore saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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readonly Core.KV.IPlayerSaveStore saveStore = GContext.container.Resolve<Core.KV.IPlayerSaveStore>();
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public string EventMatchGameDataKey => "EventMatchGameDataKey";
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public int ItemSubType => 3;
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