refactor(kv): 整理存档接线并清理迁移冗余实现
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@@ -15,7 +15,7 @@ using UnityEngine.ResourceManagement.AsyncOperations;
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public class DiggingGameModel
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{
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readonly game.PlayerDataStorage.IPlayerSaveStore saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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readonly Core.KV.IPlayerSaveStore saveStore = GContext.container.Resolve<Core.KV.IPlayerSaveStore>();
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#region 协议Const区域
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