refactor(kv): 整理存档接线并清理迁移冗余实现
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@@ -15,7 +15,7 @@ using UniRx;
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public class EventPartnerData
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{
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readonly game.PlayerDataStorage.IPlayerSaveStore saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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readonly Core.KV.IPlayerSaveStore saveStore = GContext.container.Resolve<Core.KV.IPlayerSaveStore>();
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private bool _lock = false, _whole = false;
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private MetaData _data;
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@@ -1365,7 +1365,7 @@ public class EventPartnerData
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public class EventPartnerPlayfabData
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{
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readonly game.PlayerDataStorage.IPlayerSaveStore saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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readonly Core.KV.IPlayerSaveStore saveStore = GContext.container.Resolve<Core.KV.IPlayerSaveStore>();
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[JsonIgnore]
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public const string Key = "EventPartnerData";
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