refactor(kv): 整理存档接线并清理迁移冗余实现
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@@ -6,7 +6,7 @@ using UnityEngine;
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public class EventPartnerStatuePlayfabData
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{
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readonly game.PlayerDataStorage.IPlayerSaveStore saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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readonly Core.KV.IPlayerSaveStore saveStore = GContext.container.Resolve<Core.KV.IPlayerSaveStore>();
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public int EventId;
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public int TicketCount;
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@@ -99,7 +99,7 @@ public class EventPartnerStatuePlayfabData
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public static EventPartnerStatuePlayfabData Load()
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{
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var s = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>().Read(Key).ValueOrThrow();
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var s = GContext.container.Resolve<Core.KV.IPlayerSaveStore>().Read(Key).ValueOrThrow();
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return Deserialize(s);
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}
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@@ -40,7 +40,7 @@ public class EventPartnerStatueTokenExchangeFishRaid
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public class EventPartnerStatueTokenExchangeData
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{
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readonly game.PlayerDataStorage.IPlayerSaveStore saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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readonly Core.KV.IPlayerSaveStore saveStore = GContext.container.Resolve<Core.KV.IPlayerSaveStore>();
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#region State
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private int _eventId = 0;
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