refactor(kv): 整理存档接线并清理迁移冗余实现
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@@ -11,7 +11,7 @@ using UnityEngine.UI;
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public class PlayerHeadPopupPanel : MonoBehaviour
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{
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game.PlayerDataStorage.IPlayerSaveStore saveStore;
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Core.KV.IPlayerSaveStore saveStore;
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IUserService userService;
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public Button btn_mask;
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@@ -32,7 +32,7 @@ public class PlayerHeadPopupPanel : MonoBehaviour
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private void Awake()
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{
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saveStore = GContext.container.Resolve<game.PlayerDataStorage.IPlayerSaveStore>();
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saveStore = GContext.container.Resolve<Core.KV.IPlayerSaveStore>();
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userAvatars = GContext.container.Resolve<Tables>().TbUserAvatar.DataList;
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userService = GContext.container.Resolve<IUserService>();
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btn_mask = transform.Find("mask").GetComponent<Button>();
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