using asap.core; using cfg; using GameCore; using TMPro; using UnityEngine; using UnityEngine.UI; public class LuckyTaskBtn : MonoBehaviour, IUIRedPoint { Core.KV.IPlayerSaveStore saveStore; Button btn; ILuckyTaskGetData model; public string key; public GameObject redPoint; public GameObject redpoint_big; public TMP_Text text_redpoint_big; void Awake() { saveStore = GContext.container.Resolve(); btn = GetComponent