using UnityEditor; namespace io.github.hatayama.uLoopMCP { public sealed class McpEditorDomainReloadStateProvider : IDomainReloadStateProvider { private static volatile bool _isDomainReloadInProgress; public bool IsDomainReloadInProgress() { return _isDomainReloadInProgress; } public static void SetDomainReloadInProgressFromMainThread(bool isDomainReloadInProgress) { _isDomainReloadInProgress = isDomainReloadInProgress; } } public static class McpEditorDomainReloadStateRegistration { [InitializeOnLoadMethod] private static void Register() { McpEditorDomainReloadStateProvider.SetDomainReloadInProgressFromMainThread( McpEditorSettings.GetIsDomainReloadInProgress()); DomainReloadStateRegistry.RegisterProvider(new McpEditorDomainReloadStateProvider()); } } }