#nullable enable namespace io.github.hatayama.uLoopMCP { public static class ReplayInputOverlayState { private static bool _isActive; private static int _currentFrame; private static int _totalFrames; private static bool _isLooping; public static bool IsActive => _isActive; public static int CurrentFrame => _currentFrame; public static int TotalFrames => _totalFrames; public static bool IsLooping => _isLooping; public static float Progress { get { return _totalFrames > 0 ? (float)_currentFrame / _totalFrames : 0f; } } public static void Update(int currentFrame, int totalFrames, bool isLooping) { _isActive = true; _currentFrame = currentFrame; _totalFrames = totalFrames; _isLooping = isLooping; } public static void Clear() { _isActive = false; _currentFrame = 0; _totalFrames = 0; _isLooping = false; } } }