using System;
using asap.core;
using GameCore;
using UniRx;
namespace Activity.EventSubscriber
{
///
/// todo: FishingEventData.SetCollectingTargetEvent() ->SaveCollectingTargetEvent 这个方法在setEvents里面会被调用然后掉savePlayData方法 这里还耦在一起
///
public class PlayDataEventSubscriber: IActivityEventSubscriber
{
private IDisposable _subscription;
public void Subscribe(ActivityManager manager)
{
_subscription = GContext.OnEvent()
.Subscribe(manager.OnDataChanged);
}
public void Unsubscribe()
{
_subscription?.Dispose();
_subscription = null;
}
}
}