using asap.core; using cfg; using GameCore; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class event_fishingduel_chat : MonoBehaviour { Transform layout_chat; GameObject layout_chat_item; Transform emoji_tips; GameObject emoji_tips_item; Button btnClose; FishingDuelManager FDM; private void Awake() { btnClose = transform.Find("btn_close").GetComponent