using System.Threading.Tasks; using UnityEngine.Playables; namespace EventBossFight { public class EventBossFightTimelinePlayerCell: EventBossFightTimelineCell { public PlayableAsset attack1Timeline; public PlayableAsset attack2imeline; public PlayableAsset attackedTimeline; public async Task PlayTimelineAttacked(PlayableDirector bossDirector) { await PlayTimeline(bossDirector,attackedTimeline); } public async Task PlayTimelineAttack1(PlayableDirector bossDirector) { await PlayTimeline(bossDirector, attack1Timeline); } public async Task PlayTimelineAttack2(PlayableDirector bossDirector) { await PlayTimeline(bossDirector, attack2imeline); } } }