using asap.core; namespace EventBossFight { public class EventBossFightInfoPanel : BasePanel { private EventBossFightWheelRewardComponent _wheelRewardComponent; private EventBossFightManager _manager; private EventBossFightManager Manager => _manager ??= GContext.container.Resolve(); private void Awake() { _wheelRewardComponent=gameObject.GetComponentInChildren(); } protected override void Start() { _wheelRewardComponent.SetData(Manager.GetWheelRewards()); _wheelRewardComponent.ShowUI(); base.Start(); } } }