using asap.core; using cfg; using GameCore; using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace EventMowForTreasure { public class EventMowForTreasure_ToolPropCell:MonoBehaviour,IDragHandler,IEndDragHandler,IPointerClickHandler { private Button _addButton; private TMP_Text _numText; private Image _image; private EventMowForTreasureTool _toolConfig; private EventMowForTreasureManager _manager; private EventMowForTreasureManager Manager =>_manager??= GContext.container.Resolve(); private EventMowForTreasureAct _act; private EventMowForTreasureToolCell _toolCell; #region ui private void Awake() { _addButton = GetComponentInChildren