using asap.core; using game; using GameCore; using TMPro; using UnityEngine; using UnityEngine.UI; using UniRx; using System.Security.Claims; public class MiniBattlePassCardPanel : MiniBattlePassFirstPanel { protected override int showCount => 3; Image bar; TMP_Text text_num_bar; TMP_Text text_num_level; Button btn_questionmark; GameObject info_tips; Button btn_close_tips; TMP_Text text_content; Button btn_info; GameObject overFlowLock; GameObject overFlowUnlock; TMP_Text exp_text_num; Image exp_bar; TMP_Text convert_text; TMP_Text text_box_num; Button reward_box; Button available_box; Button un_available_box; int boxCount = 0; protected override void Awake() { base.Awake(); bar = transform.Find("root/bar/bg_bar/bar").GetComponent(); text_num_bar = transform.Find("root/bar/bg_bar/text_num").GetComponent(); text_num_level = transform.Find("root/bar/level/text_num").GetComponent(); btn_questionmark = transform.Find("root/btn_questionmark").GetComponent