using GameCore; using UnityEngine.UI; namespace Assets.Scripts.UI.JigsawPuzzle { public class JigsawPuzzleFinalRewardPanel : BasePanel { private Button btn_play; private JigsawPuzzleFinalRewardComponent finalRewardComponent; private void Awake() { finalRewardComponent = gameObject.GetComponentInChildren(); btn_play = gameObject.FindChildGameObject(nameof(btn_play)).GetComponentInChildren