using asap.core; using cfg; using GameCore; using System; using UnityEngine.UI; namespace Assets.Scripts.UI.JigsawPuzzle { public class JigsawPuzzleRewardPanel : BasePanel { private Image p_img_picture; private Button btn_play; private RewardItemNew[] rewards; private Action _closeCallback; private void Awake() { btn_play = gameObject.FindChildGameObject(nameof(btn_play)).GetComponentInChildren