// using System; using UnityEngine; using UnityEngine.Playables; using UnityEngine.Serialization; namespace UI.OfferDiscoParty { public class OfferDiscoPartyBoxOpen : MonoBehaviour { public PlayableDirector director; // 关联的PlayableDirector组件 public PlayableAsset boxOpen1TimeLine; // 状态1 public PlayableAsset boxOpen2TimeLine; // 状态2 public OfferDiscoPartyBoxOpen AddEndCallback(Action action) { director.stopped += action; return this; } // public void PlayOpenBox1TimeLine() { if (boxOpen1TimeLine && director) { if (director.state == PlayState.Playing) { director.Stop(); } director.playableAsset = boxOpen1TimeLine; director.time = 0; director.RebuildGraph(); director.Play(); } } public void PlayOpenBox2TimeLine() { if (boxOpen2TimeLine && director) { if (director.state == PlayState.Playing) { director.Stop(); } director.playableAsset = boxOpen2TimeLine; director.time = 0; director.RebuildGraph(); director.Play(); } } } }