using System.Collections.Generic; using GameCore; public class OfferStoryChainPurchaseContext { /// /// Which slot is this purcase from. /// public int Index { get; set; } /// /// Rewards that has already been given to player. Do not distribute again! /// public List RewardsGiven { get; set; } /// /// Round count when this purchase was made. /// public int RoundCount { get; set; } }