using asap.core; using TMPro; using UnityEngine; using UnityEngine.UI; public class EventPartnerStatueBuildMultiplierBtn : MonoBehaviour { [SerializeField] private GameObject goNormal, goMax; [SerializeField] private TMP_Text textNormal, textMax; [SerializeField] private Button btn; private int _multiplierIdx, _multiplier; public int Multiplier => _multiplier; public int Index => _multiplierIdx; public Button Button => btn; public void Set(int multiplier, int idx, bool isMax) { _multiplierIdx = idx; _multiplier = multiplier; textNormal.text = "x" + multiplier; textMax.text = "x" + multiplier; goNormal.SetActive(!isMax); goMax.SetActive(isMax); } }