using asap.core; using cfg; using GameCore; using System; using System.Collections.Generic; using TMPro; using UniRx; using UnityEngine; using UnityEngine.UI; public class PinataPackEntranceButton : EventButtonResource { [SerializeField] private TMP_Text textTimer; [SerializeField] private Button btn; [SerializeField] private Image icon; private IDisposable _disposable; private void Awake() { gameObject.SetActive(false); btn = this.GetComponent