using UnityEngine; namespace PinballUncountable { public class EventShiftCamera { } public class EventHitDeathZone { public GameObject Ball { get; set; } } public class EventOnClickSceneButton { public int EntranceIdx { get; set; } public int Multiplier { get; set; } } public class EventTicketUpdate { } public class EventExit { public int ExitIdx { get; set; } } public class EventEnter { public int Hit1 { get; set; } public int Hit2 { get; set; } public int ExitIdx { get; set; } } public class EventHitDisc { public string DiscName { get; set; } } public class EventInsufficientTicket { } public class EventBlockCanvasInteraction { public bool DoLeaveFirstAlone { get; set; } = true; } public class EventUnblockCanvasInteraction { } public class EventInitGuide { public RectTransform TargetNode { get; set; } } public class EventBlockKick { public bool Block { get; set; } } }