using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class SocialRushStPatrickRewardItemView : ASocialRushRewardItemView { public override async System.Threading.Tasks.Task PlayClaimed() { gameObject.SetActive(true); aniMain.Play("EventSocialRushCommonGet"); await System.Threading.Tasks.Task.Delay(TimeSpan.FromSeconds(35f / 60f)); pointsLightLeft[0].SetActive(true); pointsLightRight[0].SetActive(true); // var length = aniPointsLeft.GetClip("EventSocialRushSaintPatrickLineLeft").length; var length = aniPointsLeft.clip.length; await System.Threading.Tasks.Task.Delay(TimeSpan.FromSeconds(length)); fxLeftList[0].SetActive(true); fxRightList[0].SetActive(true); } }